Digital Technology Assessment in Advanced schooling

Virtual technology (VR) has been crafting rapidly which is expected to become the next big technological turning stage. It is being used in many varied fields and applications. However , VR has some limits and conflicts that need to be get over in order for it for being fully used.

VR is mostly a new technology that allows users to immerse themselves in an environment and experience multiple types of media. It also allows users to interact with that environment within a highly reasonable capacity. They have many uses in advanced schooling, especially because it allows learners to practice skills in a safe and manipulated environment.

In the beginning, VR was developed as a gaming device. It consists of a headset that allows the user to view an immersive virtual globe. VR games are called exergames, mainly because they might require the user to participate in vigorous body activity in order to play the game.

Research within the application of VR technology in higher education and teaching has become more common with the development of this new technology. The goal of this kind of content is to review the existing materials on the use cases of VR in higher education and analyze the influence on the application of VR on students’ learning benefits.

This review collected and screened 85 literatures to look for the influence in the application of VR in degree and teaching on pupil learning outcomes. The results revealed that the impact of VR on students’ learning solutions was primarily caused by its results on college student behaviors, followed by its results on students’ cognition and then its impacts on on students’ emotional perceptions.

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